Included page: .FitNesse.SuiteAcceptanceTests.SetUp (edit)



A Scenario table is a table that can be called from other tables; namely Script Table and Decision Table.

The format of a Scenario table is the same as the format of a Script Table, but with a few differences. You can see a Scenario table in action here.

Declaring Scenarios using Interposed style

The basic format looks like this:

scenario widget wikiText renders htmlText
create page WidgetPage with content @wikiText
check request page WidgetPage 200
ensure content matches @htmlText
show content

No Peeking

script page driver

The first word in the table is Scenario. Following that is the signature of the scenario. This signature is a lot like a function declaration. The name of the scenario in the table above is WidgetRenders, and it takes two arguments: wikiText and htmlText. Notice how this looks a lot like a function call in a Script Table. The name is composed of every other table cell appropriately camel-cased. The arguments are the interposed cells, also appropriately camel-cased. Scenario names will be camel-cased with a leading upper-case letter. Arguments will be camel-cased with a leading lower-case letter.

Declaring Scenarios using Parameterized style.

You can also declare a scenario by embedding underscores within a string. Each underscore represents an argument. The arguments are named in a comma separated list in the following cell.

scenario widget _ renders _ wikiText,htmlText
create page WidgetPage with content @wikiText
check request page WidgetPage 200
ensure content matches @htmlText
show content

The body of the scenario uses the arguments by prefixing them with an '@' sign. The token that follows the '@' must be the camel-cased name of the argument. Arguments that share a common root string can use optional braces to force the correct evaluation of the full name of the argument. Thus, if you have arguments job and job code, you can use @{jobCode} to make sure you get the argument with the longer name.

Invoking a scenario from a Decision Table

widget renders
wiki text html text
this is ''italic'' text this is <i>italic</i> text italic widget
this is '''bold''' text this is <b>bold</b> text bold widget

Notice that the name of the decision table, once camel-cased, will be WidgetRenders. Since this is the name of the above scenario, the scenario will be called rather than a fixture. This is important! Remember that if a scenario is on your page, or included into your page, then its name will override any fixture that has the same name. Scenarios come first!

If you'd rather you can reference the scenario with parameters so long as you make sure the argument names in the reference exactly match the argument names in the declaration. For example the above test could have been written as:

widget wiki text renders html text
wiki text html text
this is ''italic'' text this is <i>italic</i> text italic widget
this is '''bold''' text this is <b>bold</b> text bold widget

The column headers of the Decision Table are named for the arguments of the scenario (again, once properly camel-cased). The scenario processor simply replaces the arguments in the scenario with the contents of the table cells below the corresponding header.

If you hit the test button, you will see the scenario operate. It's pretty self-explanatory. If you look at the resulting Decision Table you'll see that an extra column has been added to each row. That column contains a collapsed section with the entire scenario table with all the arguments replaced. You can expand it by clicking on the litte arrow. Try it.

Output parameters
You can also use output parameters with scenarios. These are basically symbols you assign in the scenario that you can then refer to in the decision table by creating a column whose name ends on '?'. This allows you to capture values in your scenario, making the symbols filled explicit and allowing different comparisons (for instance equality, greater than, etc) in different rows.

scenario widget _ renders _ code _ wikiText,htmlText,responseCode?
create page WidgetPage with content @wikiText
$responseCode= request page WidgetPage
ensure content matches @htmlText
show content

widget renders code
wiki text html text response code?
this is ''italic'' text this is <i>italic</i> text 200
this is '''bold''' text this is <b>bold</b> text > 100

Constructor parameters
When all rows in a decision table need to set the same value for some parameters these can be specified using ‘’constructor parameters’’, instead of repeating them for each row. This can make the decision tables more readable. In the example below the input variables "wiki text" and “html text” are given on the table construction line and not repeated in each row.

widget renders code given wiki text this is ''italic'' text html text this is <i>italic</i> text
response code?
> 100

The Syntax is - Scenario Name - [given|having] - 1. Variable Name - 1. Variable Value - 2. Variable Name - 2. Variable Value - ....

To ensure backward compatibility constructor parameters are first checked if they are part of a scenario name.

If a senario is found it will be used and no constructor values are passed. Only if no such scenario is found the constructor parameters can be used.

Invoking a scenario from a script table using Interposed style

widget !3 hello renders <h3>hello</h3>

Notice how the scenario is called exactly the way a function is called. Remember though that scenarios do not have return values. So you can't call a scenario from within a 'check' or 'show' row in a script table. Also keep in mind that scenario names come first, so a scenario will override a function in the current fixture.

By the way, what fixture was being used here? If you look inside the No Peeking section above, you'll see where I started the fixture. What's neat about this is that you can start any fixture you like, so long as it has appropriately named functions. So the scenario and script calls are polymorphic with respect to the fixture. (Let the reader understand and beware!)

Invoking a scenario using Parameterized style

widget !3 hello renders <h3>hello</h3>

As you can see you can also drop the table cells and simply write the scenario name and arguments on a single line without any separators. The scenario with the most arguments that matches the statement will be selected. So given two scenarios: widget _ renders _ and widget _, both match the statement widget foo renders bar, but the first will be invoked because it has more arguments than the second.

A complex example

It's even possible to have multiple arguments at the end of the scenario declaration. Nested scenario's can be called similarly, with a semi-colon after the "method" name:

scenario show values _ a,b,c
note a = @a
note b = @b
note c = @c

scenario execute this _ a,b,c
show values; @a @b @c

Called from decision table:

execute this
a b c
1 2 2

Nested Scenarios

Scenarios can also be nested! If you hit the test button, you'll see scenarios executing within other scenarios.

scenario make page page name with wikiText
create page @pageName with content @wikiText
check request page @pageName 200

scenario page wiki text renders html text
make page MyPage with @wikiText
ensure content matches @htmlText
show content

page !3 hello renders <h3>hello</h3>

A note on parameter matching

Note that the replacement of parameters is based on straightforward text matching. In the following example the outcome may look a bit weird, but the algorithm has been kept as simple as possible:

scenario make misleading page _ with content _ page, pageContent
create page @page with content @pageContent
check request page @page 200

make misleading page PageName with content some content
reject content matches some content

In this example, the @page tokens are replaced with the page name, hence @pageContent becomes PageNameContent (@page is replaced, -Content remains).


There are no if or while statements within scenarios. They are macros, not programs. They are constructed via text substitution. Their purpose is to help you eliminate redundancy in your tests.

Scenario Libraries

See uncle hierarchy used for SetUp, TearDown, etc. ScenarioLibrary pages are special because all uncles and brothers are loaded.