Game timing. |
pins |
roll() |
currentFrame() |
currentBall() |
scorableFrame() |
currentScore() |
validGame() |
gameOver() |
- |
|
1 |
1 |
0 |
0 |
true |
false |
0 |
|
1 |
2 |
0 |
0 |
true |
false |
0 |
|
2 |
1 |
1 |
0 |
true |
false |
0 |
|
2 |
2 |
1 |
0 |
true |
false |
0 |
|
3 |
1 |
2 |
0 |
true |
false |
0 |
|
3 |
2 |
2 |
0 |
true |
false |
0 |
|
4 |
1 |
3 |
0 |
true |
false |
0 |
|
4 |
2 |
3 |
0 |
true |
false |
0 |
|
5 |
1 |
4 |
0 |
true |
false |
0 |
|
5 |
2 |
4 |
0 |
true |
false |
0 |
|
6 |
1 |
5 |
0 |
true |
false |
0 |
|
6 |
2 |
5 |
0 |
true |
false |
0 |
|
7 |
1 |
6 |
0 |
true |
false |
0 |
|
7 |
2 |
6 |
0 |
true |
false |
0 |
|
8 |
1 |
7 |
0 |
true |
false |
0 |
|
8 |
2 |
7 |
0 |
true |
false |
0 |
|
9 |
1 |
8 |
0 |
true |
false |
0 |
|
9 |
2 |
8 |
0 |
true |
false |
0 |
|
10 |
1 |
9 |
0 |
true |
false |
0 |
|
10 |
2 |
9 |
0 |
true |
false |
0 |
|
10 |
0 |
10 |
0 |
true |
true |