Game timing.
pins roll() currentFrame() currentBall() scorableFrame() currentScore() validGame() gameOver()
- 1 1 0 0 true false
10 2 1 0 0 true false
10 3 1 0 0 true false
10 4 1 1 30 true false
10 5 1 2 60 true false
10 6 1 3 90 true false
10 7 1 4 120 true false
10 8 1 5 150 true false
10 9 1 6 180 true false
10 10 1 7 210 true false
10 10 2 8 240 true false
10 10 3 9 270 true false
10 10 0 10 300 true true

Summary